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Vampire Storytellers Guide by Justin Achilli
Vampire Storytellers Guide by Justin Achilli




Vampire Storytellers Guide by Justin Achilli

There’s a revised approach for Touchstones, Memoriam and projects in the game.One additional alternative Bane for each Clan.New Merits and Flaws, including ones for Caitiff, Thinbloods, Mortals and Ghouls.Coterie-rules include Clan/Thinblood-Coterie Merits, Flaws, Coterie-Domain-rules and with an extra sheet to be used.The new ones are “Grim Reaper”, “Pursuer” and “Trapdoor” (the fourth one I didn’t really understand, something like “Montaro”).Roadkiller-Predator-type won’t be included, though.Collects all the Predator-types from the past sourcebooks plus four new ones.No Disciplines that were found in the Sabbat Book either because it’s a Players Guide.They also added 40 new powers, though, as a trade-off.Example: The Oblivion-ritual “Ex Nihilo” which allows vampires to go to the Shadowlands and the authors decided this required too much extra information.But she also mentioned that some powers that were in the past books won’t be in the Players Guide if they require too much explanation.This time she called the Clans-sections and Discipline-sections a “reprint”.It was in development for a long time and there were a couple different iterations of the book.Outstar talked about the V5 players guide last week and here's some extra information she offered there: It's like running a sorceror in a masters game vs running a craft mage in a tradition one. Caitiff are effectively the same as clan vampires when push comes to shove but thin bloods operate under seperate mechanics, ecology and power level. Thin bloods issue issue is their fulfill the same niche in game caitiff but mechanically they're clunky an awkward. Nothing about this pc couldn't fit into another clan but her caitiff status synergises very well here. She tended to cover a lot of logistical and unglamorous work in the anarchs (tremere had her smuggled to anarch domains) often cleaning up masquarade breaches and logistics. Her real gift is her tech skills and talent for larceny.

Vampire Storytellers Guide by Justin Achilli

Her main discipline lineup is auspex, obfuscate, fortitude and Dominate which comes from mentorship by the tremere and living rough and her ultimate descent from malkavians.

Vampire Storytellers Guide by Justin Achilli Vampire Storytellers Guide by Justin Achilli

To give an example by last caitiff was a stray shovelhead who was saved by a tremere (a pc from another game) who recognised her as a person she knew (they were both in uni) she's the childer of an established Sabbat priest whose (also a pc) from another game. Lots of interesting ingredients for the pot. Theirs also a lot of angles that can be unique points: discrimination, disenfranchisement, low cultural capital, discipline layout, who exactly is your sire etc. You can fit them in elsewhere but it's a good angle to play. Caitiff work as the "ordinary person." Or "I didn't choose to be a vampire" Vampire.






Vampire Storytellers Guide by Justin Achilli